
Might not help in the long run, but you'll learn the spells well before the end game usually. On hard difficulty it's way more of a ♥♥♥♥♥ than other modes since you get so little money each time and buying units is so necessary.Īnother thing to keep in mind is to just focus on using your talent points on the spells, instead of the lower tier squad and battle improvement skills. The way I was able to get through it (Braveland Wizard) for the mindless dungeons was a combination of being entertained by podcasts and switching it up every now and then as to the spells I was using, or trying to go for least units killed in battle, ect. I can, however, admit to wasting time shooting endless bullets into the sky both for in-game Borderlands and Dead Island challenges. yet but now I want to! It's somewhere in my library. Mindless games do suck, though, but it's a good thing I'm pretty boring already so I don't notice as much. Oh, I definitely get ya! After all my steam name used to be Achievement ♥♥♥♥♥, and I personally do it to satisfy my OCD tendencies. :) I will definitely try it next time I need to do a grinding. So, I choosed the short path and re-played it. I also needed to play the game again in order to reject the goblins to get another achivement anyways. At the end, I played the game from the beginning just for the achievement I mentioned. But in dungeouns, there is no story, everything is linear and you just click.īut still, some games gives you more rewards, and intresting stuff that keeps you on grinding. Luckily there was a story so gameplay was more fun.

But for Braveland Wizard however, the battle system is so linear that it even bores you in normal story gameplay. Because there were alterations and different ways to do the same thing. There are some games that I liked to grind, like Q.U.B.E. If I am going to do the same thing without any alteration, that would bore me in 3 hours. As trying to be an achivement hunter, I like grinding too.
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